Welcome to KHUx Tracker, the easy & interactive damage calculator for the mobile game Kingdom Hearts Unchained X.
This was a pet project I began in January 2017 (launching two months later) when I found myself in need of a decent damage calculator. There were many users who had developed calculators using the Google Docs Spreadsheets, but I found it very tedious to use and many had been abandoned.
While I take no credit for researching and developing the damage formulas, I wanted to present the methods in an easy-to-use interface that mimicked the way that KHUx's interface functioned. I'm always tinkering with the app to improve its performance, but if you have any feedback feel free to submit your suggestions below!
I hope you enjoy using the app!
Active Hours: 6PM - 11PM PST
Why does the damage calculator not account for Defense Down Buffs?
We have not found a reliable method for calculating Defense Down as it relies on the unknown correlation of an Enemy's defense and its level. However, we will be releasing a new method where Defense Down is treated as an Attack Boost - since many people have requested it and it's a general estimate many users use.
Also keep in mind that our goal of the damage calculator was not to accurately define the damage received in the game, but provide a way to quickly compare the math for keyblade setups without having to resort to trial and error in the game.
Will you be adding the JP Medals to the Tracker?
Due to the differences between some of the JP medals' stats, we kept the focus on the Global medals since it was easier to keep up with the data in a timely fashion. It will be a bit of time and work to allow for both sets of data to be used, but we're definitely heading in that direction!
Why can't the Album Optimization feature optimize for all slots at once?
The biggest reason is that it would be a massive strain on the site in terms of processing. The calculator is set up in Jquery and has to run many functions just to give one calculation. If we were to estimate the average user carries 300 medals in their album, with 5 slots/combinations to calculate - it would be asking is for a permutation of 2,349,940,507,200 cycles of damage calculation. 6 slots would be 693,232,449,624,000!
Another reason is that the optimization feature is not an all perfect solution to setup building. It gives you a few shortcuts, but it still requires strategy on your part to build your setups for the different situations you encounter in the game. Very rarely will it only be about having a keyblade with the highest damage output.
Why can we only login with Facebook?
We favor Facebook's ease of use with the one-click login, and since it's the backup system KHUX uses in the game, it's more likely users will already have an account. It also allows for more focus on site updates and improvements, rather than fiddling with a home-grown login system.
Have a question? Feel free to use the form below to contact me and I will respond as soon as possible. If you want to report an error with the app, please use this form instead.
I want to give thanks to the following sites and users for information and assets that helped me to develop this app.
Slot 1: HD Ventus [EX]
|General Attack Boost Total|
|General Defense Total|
|Trait: -60% Defense Trait||0.4|
|Spirit PSM Boost|
|PSM Attack Boost Total|
|PSM Defense Down Total|
|UR Attack Boost Total|
|UR Defense Total|
|Total PSMUR Boost|
|Min Special Attack|
|Max Special Attack|
|Guilt Boost Total|
|Total Guilt Percentage|
|Total Special Attack|
|Trait: +40% in Raids||1.4|
|Trait: -40% Extra Attack||0.4|
DMG / Cost:13,812
DMG / Hit:32,228
|Total SP Cost||
|Total DMG / Cost||
Search for medals by:
Search for album medals by:
Medals will appear here when you remove them from your deck. This is a quick way to restore a medal you've already customized. (helpful, eh?)
Search for enemies by:
Click on an available trait to add/replace trait slots for your medal. Click on any assigned trait to remove from your medal.
Use the shortcuts below to automatically select a skill from the drop down above. The skill that appears in the drop down above will be assigned to your medal.
Use the slider above to show different Guilt Increase calculations.
Saved Searches: Tap on a node to apply, update or remove saved search settings.
Add a Guilt Increase to your search results by entering a value in the field. Example: Enter 80 for the + 80% KH II Kairi [EX+] provides.
Choose the enemy target type ( Single or Multi) to display/sort Guilted Multipliers for medals that deal more damage when 1 enemy is left.
* Orange buttons sort by calculated values of stats.
Select the options below to apply psuedo statistics to your album medals during optimization. This will allow you to find the best medal under the condition, for example, if all of your medals were 7* rarity, or guilted, etc.