This site's damage calculator uses methods that were sourced from several threads around the online KHUX community. While there is no official method available, our intent is to make this calculator available to all (reasonable) methods developed and researched by KHUX players.
Below are the current available methods. If you wish to suggest a method to add to the calculator, please submit it through the Contact Us page for consideration.
Attack Boost Damage. This is one of the most common 1/3 math forms found of how the attack damage is calculated for a medal without taking into consideration for any enemy defense. The most common situation where Defense Down would be useless would be against Level 1 or Low Level Enemies and Raid Bosses.
Attack Boost = General Defense Down Damage. Note: This is an UNCONFIRMED method. This is a method that was highly requested by our visitors, even though there is no proven formula for calculating GDD buffs. With that said, the way the method is set up below is known to be the incorrect way that GDD is calculated. Normally GDD is applied against the enemy defense, which is then subtracted from the strength total after the slot multiplier and General Boosts are applied, but before Attribute Boosts are applied. In theory, many users have suggested higher level enemies react to a GDD buff in the same manner as an Attack Boost. With no alternative method to account for GDD, this method adopts that AB = GDD theory to give users the ability to compare their setups in that environment. Please take into account that not all enemy defenses are the same and may react differently to setups with comparable buffs. The most common situation where General Defense Down would be useful would be against High Level Enemies.
This is a value assign to saved medals in your Album. It's a basic formula that strips away any attributes, slot multipliers, damage traits, skills, or other conditional boosters to give you the comparable damage for all medals. If a medal boosts itself through its abilities, it is factored in as such.
This is the most basic math form of how the attack damage is calculated for a medal without taking into consideration for any enemy defense. This method was retired due to the similiarities with the Game Damage (AB Damage) method. Since the purpose of the KHUX Tracker's calculator is to compare damage output, not accurately calculate damage output, having both of these methods available was redundant and confusing. Since the Game Damage (AB Damage) method is a more accurate representation of the game's actual damage output, the Raw Damage proved more suited to be retired.
|General Attack Boost Total|
|Attribute Attack Boost Total|
|UpVerse Attack Boost Total|
|General Defense Down Total|
|Attribute Defense Down Total|
|UpVerse Defense Down Total|
|Trait: +40% in Raids||1.4|
|Trait: -40% Extra Attack||0.4|
|Max Medal Damage:|
DMG / Cost:
DMG / Hit:
|Total SP Cost||
|Total DMG / Cost||
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