This site's damage calculator uses methods that were sourced from several threads around the online KHUX community. While there is no official method available, our intent is to make this calculator available to all (reasonable) methods developed
and researched by KHUX players.
Below are the current available methods. If you wish to suggest a method to add to the calculator, please submit it through the Contact Us page for consideration.
The following data was compiled from research and tests conducted by the following users: Myxas_ and ryugasen for the '1110' theory, GPSMUR Multipliers & Enemy Defense research and theories.
Buff Tier | General Attack Up (player ATK) | General Attack Up (enemy DEF) | General Defense Down (enemy DEF) | General Defense Down (player ATK) | PSM/UR ** |
x16 ↑ | ---- | ---- | ---- | ---- | 3.5 |
x15 ↑ | 2.7 | ---- | 2.7 | ---- | 3.3 |
x14 ↑ | 2.6 | ---- | 2.6 | ---- | 3.1 |
x13 ↑ | 2.5 | ---- | 2.5 | ---- | 2.9 |
x12 ↑ | 2.4 | ---- | 2.4 | ---- | 2.7 |
x11 ↑ | 2.3 | ---- | 2.3 | ---- | 2.5 |
x10 ↑ | 2.2 | ---- | 2.2 | ---- | 2.3 |
x9 ↑ | 2.1 | ---- | 2.1 | ---- | 2.1 |
x8 ↑ | 2.0 | ---- | 2.0 | ---- | 1.9 |
x7 ↑ | 1.9 | ---- | 1.9 | ---- | 1.7 |
x6 ↑ | 1.8 | ---- | 1.8 | ---- | 1.5 |
x5 ↑ | 1.7 | ---- | 1.7 | ---- | 1.3 |
x4 ↑ | 1.6 | ---- | 1.6 | ---- | 1.1 |
x3 ↑ | 1.5 | ---- | 1.5 | ---- | 0.9 |
x2 ↑ | 1.35 | ---- | 1.35 | ---- | 0.55 |
x1 ↑ | 1.2 | ---- | 1.2 | ---- | 0.25 |
Buff Tier | General Attack Up (player ATK) | General Attack Up (enemy DEF) | General Defense Down (enemy DEF) | General Defense Down (player ATK) | PSM/UR ** |
0 | 1 | ---- | 1 | ---- | 0 |
x1 ↓ | 0.8 | ---- | 0.8 | ---- | * |
x2 ↓ | 0.65 | ---- | 0.65 | ---- | * |
x3 ↓ | 0.5 | ---- | 0.5 | ---- | * |
x4 ↓ | 0.4 | ---- | 0.4 | ---- | * |
x5 ↓ | 0.3 | ---- | 0.3 | ---- | * |
x6 ↓ | 0.2 | ---- | 0.2 | ---- | * |
x7 ↓ | 0.1 | ---- | 0.1 | ---- | * |
x8 ↓ | 0.1 | +0.1 | 0.1 | +0.1 | * |
x9 ↓ | 0.1 | +0.2 | 0.1 | +0.2 | * |
x10 ↓ | 0.1 | +0.3 | 0.1 | +0.3 | * |
x11 ↓ | 0.1 | +0.4 | 0.1 | +0.4 | * |
x12 ↓ | 0.1 | +0.5 | 0.1 | +0.5 | * |
x13 ↓ | 0.1 | +0.6 | 0.1 | +0.6 | * |
x14 ↓ | 0.1 | +0.7 | 0.1 | +0.7 | * |
x15 ↓ | 0.1 | +0.8 | 0.1 | +0.8 | * |
* PSM Debuff Damage is still be researched, so KHUXTracker will default any negative multipliers to x0.
** Medals with Ignore Attribute abilities (like Xigbar B, WOFF, etc) have a bug in PVP that prevent them from using PSM Buffs. Until this is fixed in the game, KHUXTracker will default PSM AB & DD totals to x1.00.
Below is a table that describes how -8 GDD and beyond will affect GAU. The opposite is assumed for -8 GAU and beyond affecting GDD. The following data was compiled from different tests conducted by the following users: ryugasen.
GAU | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | ||
GDD | + | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-1 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-2 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-3 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-4 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-5 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-6 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-7 | 0 | 1 | 1.2 | 1.35 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 |
-8 | 0.1 | 1.1 | 1.3 | 1.45 | 1.6 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 |
-9 | 0.2 | 1.2 | 1.4 | 1.55 | 1.7 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 |
-10 | 0.3 | 1.3 | 1.5 | 1.65 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 |
-11 | 0.4 | 1.4 | 1.6 | 1.75 | 1.9 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 |
-12 | 0.5 | 1.5 | 1.7 | 1.85 | 2 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 |
-13 | 0.6 | 1.6 | 1.8 | 1.95 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 |
-14 | 0.7 | 1.7 | 1.9 | 2.05 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 | 3.4 |
-15 | 0.8 | 1.8 | 2 | 2.15 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5 |
Medals that have a Multiplier range for their special attack have powerup conditions as referred to in their descriptions. Those medals that are required to be in a specific slot number receive full 100% powerup when they are in that slot, or 0% for any other slot. The other powerup conditions are tiered based on their requirements and have been tested to show a regressive increase in power. The following data was compiled from different tests conducted by the following users: ryugasen, Myxas_, rosiethorns88, and NeverEndingHope.
Unit | Higher Slot Number | Lower Slot Number | More Gauges Used | More Gauges Full | Successive SP ATK |
0 | ---- | ---- | 0.000 | 0.000 | 0.000 |
1 | 0.000 | 1.073 | 0.100 | 0.080 | 0.364 |
2 | 0.200 | 1.000 | 0.318 | 0.330 | 0.631 |
3 | 0.550 | 0.890 | 0.523 | 0.520 | 0.800 |
4 | 0.800 | 0.721 | 0.676 | 0.680 | 0.946 |
5 | 1.000 | 0.466 | 0.783 | 0.790 | 1.000 |
6 | 1.000 | 0.161 | 0.862 | 0.840 | 1.030 |
7 | 1.000 | 0.000 | 0.915 | 0.890 | ----- |
8 | ----- | ----- | 0.954 | 0.930 | ----- |
9 | ----- | ----- | 0.981 | 0.970 | ----- |
10 | ----- | ----- | 1.000 | 1.000 | ----- |
The holy grail of quest for damage calculation! Enemy Base DEF is found by working the entire damage formula backward from the results of damage tests and recording the figure for each enemy. Discovers of the formula caution that the following defense calculations aren't as consistent for enemies above LVL 1000 and are still being researched. The following data was amazingly compiled from research and tests conducted by the following users: ryugasen and Myxas_
To use the MAX LVL STR of a medal that has only can be referenced by the base LVL 1 strength of its rarity, the site uses a formula that estimate the STR increase for each level. The following data/formula was compiled from research and tests conducted by the following users: rosiethorns88
This is a value assign to saved medals in your Album. It's a basic formula that strips away any attributes, slot multipliers, damage traits, skills, or other conditional boosters to give you the comparable damage for all medals. If a medal boosts itself through its abilities, it is factored in as such.
Attack Boost Damage. This is one of the most common 1/3 math forms found of how the attack damage is calculated for a medal without taking into consideration for any enemy defense. The most common situation where Defense Down would be useless would be against Level 1 or Low Level Enemies and Raid Bosses.
Attack Boost = General Defense Down Damage. Note: This is an UNCONFIRMED method. This is a method that was highly requested by our visitors, even though there is no proven formula for calculating GDD buffs. With that said, the way the method is set up below is known to be the incorrect way that GDD is calculated. Normally GDD is applied against the enemy defense, which is then subtracted from the strength total after the slot multiplier and General Boosts are applied, but before Attribute Boosts are applied. In theory, many users have suggested higher level enemies react to a GDD buff in the same manner as an Attack Boost. With no alternative method to account for GDD, this method adopts that AB = GDD theory to give users the ability to compare their setups in that environment. Please take into account that not all enemy defenses are the same and may react differently to setups with comparable buffs. The most common situation where General Defense Down would be useful would be against High Level Enemies.
This is the most basic math form of how the attack damage is calculated for a medal without taking into consideration for any enemy defense. This method was retired due to the similiarities with the Game Damage (AB Damage) method. Since the purpose of the KHUX Tracker's calculator is to compare damage output, not accurately calculate damage output, having both of these methods available was redundant and confusing. Since the Game Damage (AB Damage) method is a more accurate representation of the game's actual damage output, the Raw Damage proved more suited to be retired.
Slot 1: HD Ventus [EX]
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---|---|---|
Medal Strength | ||
General Attack Boost Total | ||
Modified Strength | 2574 | |
Enemy Defense | 2574 | |
General Defense Total | ||
Trait: -60% Defense Trait | 0.4 | |
Modified Defense | ||
Total Attack | ||
Spirit PSM Boost | ||
PSM Attack Boost Total | ||
PSM Defense Down Total | ||
PSM Bonus | ||
UR Attack Boost Total | ||
UR Defense Total | ||
Total PSMUR Boost | ||
Min Special Attack | ||
Power-up Condition | ||
Max Special Attack | ||
Total Boosters | ||
Guilt Boost Total | ||
Total Guilt Percentage | ||
Total Special Attack | ||
Skill | ||
Trait: +40% in Raids | 1.4 | |
Trait: -40% Extra Attack | 0.4 | |
SP Cost:7 SP Left:10
DMG / Cost:13,812
DMG / Hit:32,228
Medal Damage:52,048
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Total SP Cost | 15253 |
Total DMG / Cost | 15253 |
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Medals will appear here when you remove them from your deck. This is a quick way to restore a medal you've already customized. (helpful, eh?)
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